Monday, April 23, 2012

Bad Guys Don't Always Win

We insured my wife's new classic Mustang, and she was hit by a drunk driver who then sped away from the scene.

I made sure her and my daughter Brooke were alright, then gave chase.

He panicked on the highway, made a mistake, and got the pickup truck stuck trying to cross the ditch between the divided highway. He and his passenger ditched the truck and ran away on foot.

Big mistake. Now they're going to jail.

Friday, March 23, 2012

My Homeostasis

One thing that has been in my life since the day I was born, is this constant state of balance, some sort of cosmic homeostasis that permeates every minute and every event.

For everything good, something bad. For every terrifying, heart breaking tragedy, something heartachingly beautiful.

This is where I draw my inspiration. This terrible, wonderful, despairing and hopeful experience that's been my life... infused in every word, in every game mechanic.

It's not long at all now before the flagship games are released, and not a moment too soon, as I don't know how much longer I have left. It could be 50 years, but it's not looking good right now.

I hope you like what I've come up with as much as my playtesters, my family, and my friends have. No matter how things turn out, and if you like what I have to offer or not... it sure has been a hell of a ride.

No regrets, and thanks all. :)

Doc

Friday, March 16, 2012

Hope for a brighter future...

Those of you who have known me in the past, or know me in the present know my anguish. From coworker, to gamer, to friend, to lover... you have seen the hope in my eyes die a little each time.

You are now witness to the end of an era... to the dawning of a new day... to hope fanning from ember to flame for a brighter future!

The age of Aquarius is truly upon us, for after a long  twenty years full of heartache, sorrow, betrayal, and disappointment...

...I won a donut.

#RollUpTheRim #FinallyAWinner #FreeAtLast

Sunday, March 11, 2012

Nearing the End of a Long Road

Blinding flashes of insight and inspiration have been happening more often over the last year than they have in a very long time.

I think the one I had today has resulted not only in the final rules edit of OdB, but in the base concept of the third expansion.

The card art is coming along at a nice clip, and I really like the way Ben Hofer has brought my vision to life.

If my gut is correct, my final closed beta session will be next weekend, and I'll be opening it up to open blind testing the week after that.

If there are any local game shop owners in Winnipeg or surrounding areas/towns who want to host for me and become a part of the process, let me know. Otherwise, I'll be announcing times/places/dates as I can arrange.

Saturday, February 11, 2012

My Absence

I lost both a friend, and a man who was like a second father to me very recently.

My friend Shae was a good man whom I admired greatly for his dedication to and immense love for his wife and children. I can only hope I will be as brave, strong, and dignified when my time comes. I will miss his love of things both social and nerdy. He was an avid role-player and Magic: The Gathering player, a lover of everything pirate, a fantastic cook, and a skilled host with a gentlemanly character. The world is a considerably darker place without Shae Hagarty in it.

Mr. Alan Impey is my best friend's dad. I spent as much time at their house from the ages of 9 to 21 as I did my own. Their family was mine, and my family was my buddy Brian's family. Our dads are both gone now, with only Mr. Cooper, our other surrogate dad, remaining. I can still see Mr. Impey's face, and hear his voice, like my own father's.

Shae and Mr. Impey lost their respective fights with cancer within six days of each other. A hard couple weeks.

I heard it said somewhere... though I can't remember where... that there comes a point in a person's life where life stops giving you things, and begins taking them away.

Am I really that old?

Fuck.

Tuesday, January 24, 2012

Is anybody out there?

Is anyone out there listening? Can you hear me in this digital ocean?

Hello?

Wednesday, July 20, 2011

My First Love: Dungeons and Dragons - Basic Set

Hooee... my mundane life is finally removing its needle-toothed maw from my throat, and I can finally start appreciating the finer things again. My apologies, but when you're a daddy and a husband you must do what you must... like cleaning lip gloss out of cat fur.

Now, like Jules Verne before me, I am going to regale you with tales of a forgotten time. A time when it took only five minutes to roll up a character, and about as long for that character to suffer a horrifying and bloody death... a time when you had to roll 3d6 and place them in the order rolled on your sheet,  not 37d6, dropping the not-sixes, and  placing the totals on your cat's bum if you felt like it...  A time when Elfing, Dwarfing, and Halflingery  were jobs you could be proud of...

"How's Elfing been so far Bob?"

"The pay sucks, but it's starting to look up now that I've gone freelance..."

I'm talking of course about the original Dungeons and Dragons Basic Set... better known as "The Red Box."

There's been a lot of buzz these days about the New D&D Red Box, and it had me travelling back more than twenty-seven years to the first time I set eyes on the game that would forever change my life. Since hearing the name of my sanguine hued first love I've found myself seeing faces I haven't seen in years, and watching the history of role-playing gaming unfold in the annals of my memory as I recall the clumsy, sweaty, sticky seventy-two hour gaming sessions of my youth, and the many games and gamers that blessed my life since that first moment ( http://tinyurl.com/2gn3sd ) .

I was relishing these memories on the drive over to Scipio's house for game design night, and when I arrived I mentioned them in passing as I was removing my chocolaty footwear (don't ask). Scipio, with a twinkle in his eye and a grin on his face only said two words.

"Follow me..."

His basement was unusually un-cluttered, and he brought me to a cabinet that looked to be older than the two of us put together. He said, "This.... was MINE...", and opened his treasure chest to reveal a classic gaming enthusiast's wet dream...

I responded, and I quote: "GHAARG!?"

Original Gamma World...

Star Frontiers...

HOLYSHITSHITSHITSHIT!!! Red Box right through Gold Box...

Scipio said, "Dan's leaving the wedding early so we can play. Let's roll us up some characters old school..."

And that's when I nerdgasmd.

Dan arrived just before 8pm dressed to the nines. Fucker didn't even go home to CHANGE man!  My fingers lightly brushed the cover as I spread the pages open to the character creation section, the familiar bouquet of my first love caressing my nostrils. Only two weeks before I'd found my first set of  dice... the ones that came with the Red Box I'd bought during my first trip to the Local Gaming Shop. I remember it like it was yesterday...

"If you're not going to purchase a product, do so and please leave the store. I don't want you hanging around here stealing anything."

The best part of my week was going to that local gaming shop with a pocket full of money to check out the banquet of games on those shelves... and being kicked out before I could make up my mind. How that mean old bastard remains in business to this day in spite of healthy competition (which he didn't have in those days), I haven't the faintest clue... but I digress.

It took all of five minutes to have three characters created. We decided we'd play through the dungeon in the Dungeon Master's guide, and that Scipio would run it. My character was a slightly above average fighter with an Austrian accent whose name I can't remember (keep reading to find out why). Dan created an exceptionally average Magic User named Hugo Dyck, and Scipio rolled a character that was incredibly weak but juuuuust not-weak enough, according to the rules, to justify rolling up another one. We named him Flimszi.

Scipio read the flavour text meant to introduce us to the world. We headed out from the Gold Dragon Inn, met a farmer who didn't seem too concerned about the monsters in the old Keep, and reached our destination in a confident state of mind.

That's when the 8 attacks per round Carrion Crawler handed our first level ASSES to us on a platter. By the third round Hugo was the only one left standing, and used his sleep spell...  a first level spell that puts 2d8 Hit Dice of living creatures  to sleep without a saving throw, allowing your intrepid band of heroes to merrily butcher their victims in their sleep without having to roll.

We looted the Carrion Crawler's lair, and moved immediately on to the castle. Looking through holes in the wall, we caught sight of ten Kobolds just inside the courtyard. I rushed them and killed one, at which point Scipio rolled morale for them and they all fled. Hooray! We won!

Or did we?

Hugo, the un-armoured Magic user equipped only with daggers, gives chase.  Flimzi and I, being heavily armoured, couldn't keep up. I was yelling in a nearly incomprehensible Austrian accent,"HUGO VAIT! Hugo vhat arrre you doink? Vait forrr us Hugoooo!" 

Holy crap! Hugo scores a hit and kills another Kobold! Hooray! Hooray! Hoo...oooly SHIT! They all turned on Hugo! I started yelling, "Rrrun Hugo! RrrrUN! Oh Hugo no... ohhhh.... ohhh.... oh nooo.... ohhh...."

In a single round the Kobolds did three times more damage to Hugo than he had total hit points.  Zere vere piezes of Hugo everrryvear. And that's when they noticed Flimzi and I and it turned into a Captain Hindgrinder TV dinner with a teabag sans cup.

After the TPK was over Scipio handed the reins over to me. We created three new overwhelmingly average characters and in five minutes we were headed out to find out what became of our other characters. We got to the courtyard seeing nothing more on the way than an assassinated Carrion Crawler and the annoying "I told the last idiots it was a bad idea" farmer.

We again saw the Kobolds through holes in the wall. Scipio's Thief sneaks off to check a hole in the wall that's big enough to offer passage while Dan's professional dwarf and my new Magic User, Ned "The Head" Ryerson fiddle with the door.

Scipio takes a shot and misses, revealing himself to the Kobolds. They promptly kill him, and that's when I cast my sleep spell. Now, Kobolds are 1/4 hit dice creatures so even if I roll a 1, I put four of them to sleep, and I roll two dice. They all fall asleep, we butcher them, drag all of the loot back to town (including all of our former characters' stuff), REST, and gather up Scipio's new character.

Huzzah! We finally made it to the adventure, and we've only had a TPK plus a character death. After fighting a giant bat and attacking some invulnerable crates and barrels for a while, we had to pack up for the night.

During the session we'd all had multiple moments where we laughed 'til we cried, and at that moment I felt what I felt when I first started playing tabletop RPGs... the feeling that's kept me playing them for almost 30 years. True, by today's standards the rules were pretty rough, but wasn't that silliness a part of what made the experience fun when we were kids?

We're thinking of finishing off this dungeon. Let me know if you want me to continue the story of Ned "The Head" and his stalwart companions in a future post, and also tell us a story about a memorable tabletop RPG moment.

'Til next time, share the weave...

Doc