Sunday, February 24, 2013
Board Game Review: Mice and Mystics
On Mice and Mystics...
I just finished two sessions of Mice and Mystics with my wife and 2 young sons. The mechanics and artwork are superb, but there are a LOT of questions left unanswered by the rulebook and adventure book (called the storybook). Learning the game was daunting with the rulebook alone, but fortunately Plaid Hat provides an instructional video on their site: http://plaidhatgames.com .
The game says it's co-op, and suggests everyone at the table is a player with no need for a GM. When playing the game we found that the game runs a LOT smoother, more quickly, and the players have much better time when it's run by a pseudo-GM... a concept hinted at, but not fleshed out in the rulebook. In the rulebook version, the pseudo-GM reads the "chapter" (adventure) beforehand, but that's all. I added the duties of reading the story text aloud, gradually revealing the map tiles, placing antagonists, and rolling for antagonists. If you want to know exactly how this was done, leave a comment below and I'll elaborate.
Bottom line: I'd say this game is a MUST buy for any lover of co-op games, dungeon crawling, and The Secret of Nimh (It captures the ambiance of the movie perfectly), even with the required initial FAQ hunting, and the steep price to box content ratio of the base set.
Oh... and the outcome of our games? The dice were not kind to us this day, but tomorrow is another day and we will happily brave the fantastic world of Mice and Mystics again! :)
Game on.
Doc
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